

It is not 27% x2 its not 27% with one main hand it is 27% DW and 8% single wield with 8% on special attacks regardless of DW or not

The % chance is always what is listed (3% hit reduces chance to miss by 3% not any more than that (this effective hit is displaced evenly through off-hand and main hand (1.5% each hand less misses) The % to miss Dual Weild or 2H Weild FOR SPECIAL ATTACKS regardless of class is 8% This % to miss ONLY applies to white swings and has a funtion on the effective crit cap (Which ill explain down below) The Dual Weild % to miss is 27% (for purposes of raiding/therory crafting all stats are against a Boss level Mob) Though if they have a similar talent it makes no difference as they'll still be hitting more often than you overall still.įor those of you who worry that all the missing is going to cramp your style.Ĭomment by 158713For those of you that need actual information rather than just mindless blithering - look no further Increasing hit by 3% (common in the DW trees) will reduce miss chance of a pair of even speed weapons in a cycle to 4.41% which means you're doing 0 damage in an attack cylce LESS often than a one hander. Wielding 2 weapons has overall only a SLIGHTLY higher chance of 0 in an attack cycle than wielding one, with no affect on special abilities. The rest of the time you hit with some combination of 1 or 2 strikes. You miss three times in a cycle 1.38% of the time, you hit three times 43.89% of the time. If you have one weapon attacking twice to each of the other weapon. You'll be hitting with one weapon the remainder with a 50/50 chance that it's main or off hand. You'll be hitting your target with both weapons per attack cycle 57.76% of the time, you'll be missing 5.76% of the time. Therefore, it will be necessary to wait until the recharge timer expires and stamina returns to normal.Comment by AutocthonSome simple, quick, and dirty math.Īssuming a 76% hit chance and two weapons of the same speed. If a player’s stamina drops below 10 points, he will become weak and slow down significantly.

The player can determine the combat or normal game mode in the settings. Saber damage is higher than sword due to the shape of the blade.Long Spear causes high damage in sprints and on horseback.With the Long Sword player can attack in sprints and jerks.There are two types of it: wakizashi and uchi Katana deals very heavy damage to the enemy.A short spear has small damage that is enough for both the animal and the human.The following types of weapons with the Dual Wield Mod have been added to Minecraft PE: Each weapon has its special mechanics and application. The main task that the author set for himself was to improve combat experience. This modification makes the Minecraft PE gameplay much more interesting. If the player enters the command tag:Minecraft:is_(type of weapon) he will be able to use the animation from the mod for other weapons that are in the inventory. Each attack is accompanied by its unique animation.Ī unique opportunity is available with this addon. In addition to the new type of weapon, the player becomes the owner of additional attacks. This Dual Wield Mod is saturated with functionality. However, the author of this add-on promises that soon additional features will appear in the game. The player does not receive any damage or opportunities in battles. It serves only as a source of visual enjoyment. Unfortunately, the Minecraft PE Dual Wields Mod does not give such opportunities yet. In the game itself, which is taken as a basis, the main character can walk and fight with weapons of both hands. This addon is also based on the famous computer game Terraria. Now you can put something in both hands of the hero and frighten the enemies with your appearance.
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Dual Wield Mod for MCPEĭual Wield Mods add a second hand to the main characters.
#Dual wielding mod terraria download
Download Dual Wield Mod for Minecraft PE: explore new functionality of the 3D armor, frighten the Zombies or make joy at your friends.
